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glvis

Release Build License Doxygen License License

How to Contribute

The GLVis team welcomes contributions at all levels: bugfixes; code improvements; simplifications; new visualization capabilities; improved documentation; etc.

GLVis is distributed under the terms of the BSD-3 license. All new contributions must be made under this license.

If you plan on contributing to GLVis, consider reviewing the issue tracker first to check if a thread already exists for your desired feature or the bug you ran into. Use a pull request (PR) toward the glvis:master branch to propose your contribution. If you are planning significant code changes or have questions, you may want to open an issue before issuing a PR. In addition to technical contributions, we are also interested in your results and simulation images, which you can share via a pull request in the glvis/web repo.

See the Quick Summary section for the main highlights of our GitHub workflow. For more details, consult the following sections and refer back to them before issuing pull requests:

Contributing to GLVis requires knowledge of Git and, likely, OpenGL and/or finite elements. If you are new to Git, see the GitHub learning resources. To learn more about the finite element method, see this MFEM page.

By submitting a pull request, you are affirming the Developer's Certificate of Origin at the end of this file.

Quick Summary

  • We encourage you to join the GLVis organization and create development branches off glvis:master.
  • Please follow the developer guidelines, in particular with regards to documentation and code styling.
  • Pull requests should be issued toward glvis:master. Make sure to check the items off the Pull Request Checklist.
  • When your contribution is fully working and ready to be reviewed, add the ready-for-review label.
  • PRs are treated similarly to journal submission with an "editor" assigning two reviewers to evaluate the changes.
  • The reviewers have 3 weeks to evaluate the PR and work with the author to fix issues and implement improvements.
  • We use milestones to coordinate the work on different PRs toward a release.
  • Don't hesitate to contact us if you have any questions.

Code Overview

Source code structure:

The GLVis library uses object-oriented design principles which reflect, in code, the independent mathematical concepts of meshing, linear algebra and finite element spaces and operators.

The GLVis source code has the following structure:

  .
  ├── lib
  │   └── gl
  │       └── shaders
  ├── share
  └── tests

GitHub Workflow

The GLVis GitHub organization: https://github.com/glvis, is the main developer hub for the GLVis project.

If you plan to make contributions or would like to stay up-to-date with changes in the code, we strongly encourage you to join the GLVis organization.

This will simplify the workflow (by providing you additional permissions), and will allow us to reach you directly with project announcements.

GLVis Organization

Getting started (GitHub)

Before you can start, you need a GitHub account, here are a few suggestions:

Joining

Structure

  • The GLVis source code is in the glvis repository.
  • The website and corresponding documentation are in the web repository.

New Feature Development

  • A new feature should be important enough that at least one person, the author, is willing to work on it and be its champion.

  • The author creates a branch for the new feature (with suffix -dev), off the master branch, or another existing feature branch, for example:

    # Clone assuming you have setup your ssh keys on GitHub:
    git clone [email protected]:glvis/glvis.git
    
    # Alternatively, clone using the "https" protocol:
    git clone https://github.com/glvis/glvis.git
    
    # Create a new feature branch starting from "master":
    git checkout master
    git pull
    git checkout -b feature-dev
    
    # Work on "feature-dev", add local commits
    # ...
    
    # (One time only) push the branch to github and setup your local
    # branch to track the github branch (for "git pull"):
    git push -u origin feature-dev
    
    
  • We prefer that you create the new feature branch inside the GLVis organization as opposed to in a fork. This allows everyone in the community to collaborate in one central place.

    • If you prefer to work in your fork, please enable upstream edits.

    • Never use the next branch to start a new feature branch!

  • The typical feature branch name is new-feature-dev, e.g. pumi-dev. While not frequent in GLVis, other suffixes are possible, e.g. -fix, -doc, etc.

Developer Guidelines

  • Keep the code lean and as simple as possible

    • Well-designed simple code is frequently more general and powerful.
    • Lean code base is easier to understand by new collaborators.
    • New features should be added only if they are necessary or generally useful.
    • Introduction of language constructions not currently used in GLVis should be justified and generally avoided (to maintain portability to various systems and compilers, including early access hardware).
    • We prefer basic C++ and the C++03 standard, to keep the code readable by a large audience and to make sure it compiles anywhere.
  • Keep the code general and reasonably efficient

    • The main goal is fast prototyping for research and application development.
    • When in doubt, generality wins over efficiency.
    • Respect the needs of different users (current and/or future).
  • Keep things separate and logically organized

    • General usage features go in GLVis (implemented in as much generality as possible), non-general features go into external apps.
    • Inside GLVis, compartmentalize between linalg, fem, mesh, GLVis, etc.
    • Contributions that are project-specific or have external dependencies are allowed (if they are of broader interest), but should be #ifdef-ed and not change the code by default.
  • Code specifics

    • All significant new classes, methods and functions have Doxygen-style documentation in source comments.
    • Consistent code styling is enforced with make style in the top-level directory. This requires Artistic Style version 3.1 and MFEM's style configuration file, typically located in ../mfem/config/mfem.astylerc.
    • When manually resolving conflicts during a merge, make sure to mention the conflicted files in the commit message.

Pull Requests

  • When your branch is ready for other developers to review / comment on the code, create a pull request towards glvis:master.

  • Pull request typically have titles like:

    Description [new-feature-dev]

    for example:

    Parallel Unstructured Mesh Infrastructure (PUMI) integration [pumi-dev]

    Note the branch name suffix (in square brackets).

  • Titles may contain a prefix in square brackets to emphasize the type of PR. Common choices are: [DON'T MERGE], [WIP] and [DISCUSS], for example:

    [DISCUSS] Hybridized DG [hdg-dev]

  • If the PR is still a work in progress, add the WIP label to it and optionally the [WIP] prefix in the title.

  • Add a description, appropriate labels and assign yourself to the PR. The GLVis team will add reviewers as appropriate.

  • List outstanding TODO items in the description, see PR #222 for an example.

  • When your contribution is fully working and ready to be reviewed, add the ready-for-review label.

  • PRs are treated similarly to journal submission with an "editor" assigning two reviewers to evaluate the changes. The reviewers have 3 weeks to evaluate the PR and work with the author to implement improvements and fix issues.

Pull Request Checklist

Before a PR can be merged, it should satisfy the following:

  • Code builds.
  • Code passes make style.
  • Update CHANGELOG:
    • Is this a new feature users need to be aware of?
    • Does it make sense to create a new section in the CHANGELOG to group with other related features?
  • Update INSTALL:
    • Had a new optional library been added? If so, what range of versions of this library are required? (Make sure the external library is compatible with our BSD license, e.g. it is not licensed under GPL!)
    • Have the version ranges for any required or optional libraries changed?
    • Does make or cmake have a new target?
    • Did the requirements or the installation process change? (rare)
  • Update .gitignore:
    • Check if make distclean; git status shows any files that were generated from the source by the project (not an IDE) but we don't want to track in the repository.
    • Add new patterns (just for the new files above) and re-run the above test.
  • New capability:
    • All significant new classes, methods and functions have Doxygen-style documentation in source comments.
    • Consider saving cool simulation pictures with the new capability in the Confluence gallery (LLNL only) or submitting them, via pull request, to the gallery section of the glvis/web repo.
    • If this is a major new feature, consider mentioning it in the short summary inside README (rare).
    • List major new classes in doc/CodeDocumentation.dox (rare).
  • Update this checklist, if the new pull request affects it.

Releases

  • Releases are just tags in the master branch, e.g. https://github.com/glvis/glvis/releases/tag/v3.4, and have a version that ends in an even "patch" number, e.g. v3.4.2 or v3.4 (by convention v3.4 is the same as v3.4.0.) Between releases, the version ends in an odd "patch" number, e.g. v3.4.1.

  • We use milestones to coordinate the work on different PRs toward a release, see for example the v3.4 release.

  • After a release is complete, the next branch is recreated, e.g. as follows (replace 3.4 with current release):

    • Rename the current next branch to next-pre-v3.4.
    • Create a new next branch starting from the v3.4 release.
    • Local copies of next can then be updated with git fetch origin next && git checkout -B next origin/next.

Release Checklist

  • Update the GLVis version in the following files:

    • CHANGELOG
    • README.md
    • vcpkg.json
    • share/Info.plist
    • share/Info.cmake.plist.in
  • Check that version requirements for each of GLVis's dependencies are documented in INSTALL and up-to-date

  • Update the CHANGELOG to organize all release contributions

  • Review the whole source code once over

  • Ask GLVis-based applications to test the pre-release branch

  • Test on additional platforms and compilers

  • Tag the repository:

    git tag -a v3.1 -m "Official release v3.1"
    git push origin v3.1
    
  • Create the release tarball and push to glvis/releases.

  • Recreate the next branch as described in previous section.

  • Update and push documentation to glvis/doxygen.

  • Update URL shortlinks:

    • Create a shortlink at http://bit.ly/ for the release tarball, e.g. https://glvis.github.io/releases/glvis-3.1.tgz.
    • (LLNL only) Add and commit the new shortlink in the links and links-glvis files of the internal glvis/downloads repo.
    • Add the new shortlinks to the GLVis packages in spack, homebrew/science, VisIt, etc.
  • Update website in glvis/web repo:

    • Update version and shortlinks in src/index.md and src/download.md.
    • Use cloc-1.62.pl and ls -lh to estimate the SLOC and the tarball size in src/download.md.

LLNL Workflow

Mirroring on Bitbucket

  • The GitHub master and next branches are mirrored to the LLNL institutional Bitbucket repository as gh-master and gh-next.

  • gh-master is merged into LLNL's internal master through pull requests; write permissions to master are restricted to ensure this is the only way in which it gets updated.

  • We never push directly from LLNL to GitHub.

  • Versions of the code on LLNL's internal server, from most to least stable:

    • GLVis official release on glvis.org -- Most stable, tested in many apps.
    • glvis:master -- Recent development version, guaranteed to work.
    • glvis:gh-master -- Stable development version, passed testing, you can use it to build your code between releases.
    • glvis:gh-next -- Bleeding-edge development version, may be broken, use at your own risk.

Contact Information

  • Contact the GLVis team by posting to the GitHub issue tracker. Please perform a search to make sure your question has not been answered already.

By making a contribution to this project, I certify that:

(a) The contribution was created in whole or in part by me and I have the right to submit it under the open source license indicated in the file; or

(b) The contribution is based upon previous work that, to the best of my knowledge, is covered under an appropriate open source license and I have the right under that license to submit that work with modifications, whether created in whole or in part by me, under the same open source license (unless I am permitted to submit under a different license), as indicated in the file; or

(c) The contribution was provided directly to me by some other person who certified (a), (b) or (c) and I have not modified it.

(d) I understand and agree that this project and the contribution are public and that a record of the contribution (including all personal information I submit with it, including my sign-off) is maintained indefinitely and may be redistributed consistent with this project or the open source license(s) involved.