Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Velocity damage applicator #1200

Open
HSQuillin opened this issue Jul 6, 2023 · 0 comments
Open

Velocity damage applicator #1200

HSQuillin opened this issue Jul 6, 2023 · 0 comments
Labels
feature New feature or request

Comments

@HSQuillin
Copy link

HSQuillin commented Jul 6, 2023

A feature request for an XML module that takes the given velocity and fall height from a player, and transfers it to another player upon contact. This is essentially treating the player as an anvil when they fall from the sky and can be applied either in a region, or globally.

This feature could contain the following:

  • broadcast - Displays the amount of damage transfered to the target.
  • damage-ally boolean - Check if you can damage to players on the same team.

This would be fun for a blitz map where you have to drop from above and survive players from another team as the arena gets smaller. Or, alternatively, you could have a mixed combat map where that can be one aspect of the fighting, and another is dropping grenades/etc. along a track. Could possibly be mixed with elytras in later versions as well to make for a fun gamemode where you can crash into others.

Ultimately, just makes PGM more versatile and allows for a subset of games that would be fun to play.

@Electroid Electroid added the feature New feature or request label Jul 19, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
feature New feature or request
Development

No branches or pull requests

2 participants