Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

GLTF export does not export all textures in the material, and no baked data #13

Open
DCjr-Infy opened this issue Sep 9, 2021 · 2 comments

Comments

@DCjr-Infy
Copy link

I am selecting a proper game object in Unity for export. The GLTF zip only contains the normal map texture along with the mesh and .bin file. The normal map texture appears as a pink image. Not as a usual purple normal map. Also, I expected my baked game object to include the baked look of the asset. I mean, its in Unity, I bake my scene, and select a game object to export as GLTF and expected to see the lightmap in the GLTF version. Is this supported?

Im trying to use GLTF objects from Unity for Babylon.js scenes.

@bitpaint
Copy link

Same, i'd really wish i could export baked data

@bigrig2212
Copy link

bigrig2212 commented Jan 29, 2022

im trying to do same, but didn't get as far as you. when i do asset->import new asset. i don't see the Plattar menu. just the Plattar assets in the assets library. can't figure out how to export as gltf. what's the trick?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants