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Collection sound and music sound cannot play at the same time.
Collection sound and music sound cannot be interrupted. If you collect two before the first one finishes playing the first will complete, then the second. once all buffered collection sounds finish, music will play if they are all collected. score is recorded and win sound is played only AFTER music stops. This is so the music always finishes.
Apple is different. it's impossible for collection sounds to buffer up because they play faster, and there's no music. There is a sound for guard lands in pit.
The text was updated successfully, but these errors were encountered:
Here's how it really works.
For c64 theme.
Falling and digging sounds always play.
Collection sound and music sound cannot play at the same time.
Collection sound and music sound cannot be interrupted. If you collect two before the first one finishes playing the first will complete, then the second. once all buffered collection sounds finish, music will play if they are all collected. score is recorded and win sound is played only AFTER music stops. This is so the music always finishes.
Apple is different. it's impossible for collection sounds to buffer up because they play faster, and there's no music. There is a sound for guard lands in pit.
The text was updated successfully, but these errors were encountered: