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lilith_gui.cpp
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lilith_gui.cpp
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/*
Copyright (c) 2006 Florian Wesch <[email protected]>. All Rights Reserved.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include "lilith/lilith/lilith3d.h"
#include "lilith/lilith/import/md2.h"
#include <sys/time.h>
#include <signal.h>
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <time.h>
#include <assert.h>
#include <math.h>
#include "renderer.h"
using namespace grinliz;
using namespace lilith3d;
static SDL_Surface *surface = 0;
static TextureManager *texman = 0;
static MeshResManager *meshman = 0;
static Lilith3D *lilith = 0;
static Uint32 real_time;
class LCreature : public Mob {
public:
LCreature(const client_creature_t *creature) : m_rand(real_time), m_toggle(0) {
MeshResManager *meshman = MeshResManager::Instance();
m_mesh = new AnimatedMesh(meshman->GetAnimatedRes("Marine"));
m_lastdir = 0;
update(creature);
for (int i = 0; i < 10; i++)
smoke();
}
~LCreature() {
for (int i = 0; i < 10; i++)
smoke();
delete m_mesh;
}
void Update( TimeClock* tc ) {
}
void KillAnimation() {
m_mesh->SetAction( AnimatedMesh::DEATH );
}
void smoke() {
Vector3F smoke_vel= { m_rand.FRand(1.0) + -0.5 , m_rand.FRand(1.0) + -0.5 , m_rand.FRand(1.0) + 0.5 };
float r = m_rand.FRand(0.3) + 0.7;
Color3F smoke_col = { r, r, r };
lilith->GetGravParticles()->Create(m_mesh->Pos(),
smoke_vel,
smoke_col,
2,
GravParticles::FLAME0);
}
void update(const client_creature_t *creature) {
float x = (float)creature->x / TILE_WIDTH + 1.5;
float y = (float)creature->y / TILE_HEIGHT + 1.5;
int action;
switch (creature->state) {
case CREATURE_IDLE:
case CREATURE_HEAL:
case CREATURE_CONVERT:
case CREATURE_SPAWN:
case CREATURE_FEED:
case CREATURE_EAT:
if (creature->health == 0)
action = AnimatedMesh::DEATH;
else
action = AnimatedMesh::STAND;
break;
case CREATURE_WALK:
action = AnimatedMesh::RUN;
break;
case CREATURE_ATTACK:
action = AnimatedMesh::ATTACK;
break;
}
if (action != m_mesh->GetAction())
m_mesh->SetAction(action);
float dir = creature->dir * 360.0 / 32.0 - 90;
/*
float dw = m_lastdir - dir;
if (dw < -180) dw += 180;
if (dw > 180) dw -= 180;
if (dw < -6) {
m_lastdir += 6;
} else if (dw > 6) {
m_lastdir -= 6;
} else {
m_lastdir = dir;
}
*/
m_lastdir = dir;
if (creature->type == 2) {
float flow = creature->type == 2 ? sin(creature->num + (float)real_time / 1000.0) : 0;
Vector3F at = { x - 0.5 + flow, y - 0.5 + flow, 3.0f + flow };
m_mesh->SetPos( at, m_lastdir );
m_mesh->AttachToTerrain(false);
} else {
Vector3F at = { x, y, 0 };
m_mesh->SetPos( at, m_lastdir );
m_mesh->AttachToTerrain(true);
}
static const Color3F colors[16] = {
{ 1.0, 0.0, 0.0 },
{ 0.0, 1.0, 0.0 },
{ 0.0, 0.0, 1.0 },
{ 1.0, 1.0, 0.0 },
{ 0.0, 1.0, 1.0 },
{ 1.0, 0.0, 1.0 },
{ 1.0, 1.0, 1.0 },
{ 0.0, 0.0, 0.0 },
{ 1.0, 0.5, 0.5 },
{ 0.5, 1.0, 0.5 },
{ 0.5, 0.5, 1.0 },
{ 1.0, 1.0, 0.5 },
{ 0.5, 1.0, 1.0 },
{ 1.0, 0.5, 1.0 },
{ 0.5, 0.5, 0.5 },
{ 0.3, 0.7, 1.0 },
};
Vector3F velocity = { 0, 0, m_rand.FRand(0.5) + 0.5 };
const client_player_t *player = infon->get_player(creature->player);
int hi = (player->color & 0xF0) >> 4;
int lo = (player->color & 0x0F);
lilith->GetGravParticles()->Create(m_mesh->Pos(),
velocity,
colors[m_toggle ? hi : lo],
2,
GravParticles::SMALL );
m_toggle ^= 1;
switch (creature->state) {
case CREATURE_CONVERT:
case CREATURE_SPAWN:
smoke();
break;
default:
break;
}
}
private:
float m_lastdir;
Random m_rand;
int m_toggle;
AnimatedMesh *m_mesh;
};
static int lilith_open(int w, int h, int fs) {
if ( SDL_Init( SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE | SDL_INIT_TIMER ) < 0 )
die("SDL initialization failed: %s\n", SDL_GetError( ));
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
int videoFlags = SDL_OPENGL; /* Enable OpenGL in SDL */
videoFlags |= SDL_GL_DOUBLEBUFFER; /* Enable double buffering */
videoFlags |= SDL_RESIZABLE;
//int bpp = SDL_VideoModeOK(w, h, 32, videoFlags );
//GLASSERT( bpp );
surface = SDL_SetVideoMode(w, h, 32, videoFlags );
GLASSERT( surface );
SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL );
InitOpenGL();
// Tutorial 1: Textures and Models
texman = new TextureManager();
meshman = new MeshResManager();
texman->SetImportPath ("lilith/lilith/graphics/");
meshman->SetImportPath("lilith/lilith/graphics/");
texman->LoadRequiredTextures();
meshman->LoadRequiredModels();
texman->SetImportPath ("gfx/");
meshman->SetImportPath("gfx/");
MD2Resource* marine = meshman->LoadMD2Res("bug.md2", "Marine");
marine->SetTexture( texman->LoadTexture("bug.pcx", "Marine"),
MD2Resource::SPRITE );
lilith = new Lilith3D();
lilith->SetRenderMode( Lilith3D::RENDER_SHADER );
return 1;
}
static void creature_update(const client_creature_t *creature, void *opaque) {
LCreature *lcreature = (LCreature*)creature->userdata;
lcreature->update(creature);
}
static void lilith_tick(int gt, int delta) {
real_time = SDL_GetTicks();
static bool ignoreJump = false;
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_KEYDOWN:
switch (event.key.keysym.sym) {
case SDLK_RETURN:
//if (event.key.keysym.mod & KMOD_ALT)
// video_fullscreen_toggle();
break;
case SDLK_ESCAPE:
infon->shutdown();
break;
case SDLK_F1:
lilith->SetRenderMode( Lilith3D::RENDER_SHADER );
break;
case SDLK_F2:
lilith->SetRenderMode( Lilith3D::RENDER_FLAT );
break;
case SDLK_F3:
lilith->SetRenderMode( Lilith3D::RENDER_LOD );
break;
case SDLK_F4:
lilith->SetRenderMode( Lilith3D::RENDER_PATH );
break;
case SDLK_F5:
TimeClock::Instance()->ToggleSun();
break;
case SDLK_F6:
lilith->SetLineMode( !lilith->LineMode() );
break;
default: ;
}
break;
case SDL_MOUSEBUTTONDOWN:
if ( event.button.button == SDL_BUTTON_RIGHT ) {
SDL_WM_GrabInput( SDL_GRAB_ON );
SDL_ShowCursor( SDL_DISABLE );
ignoreJump = true;
}
break;
case SDL_MOUSEBUTTONUP:
if ( event.button.button == SDL_BUTTON_RIGHT ) {
SDL_WM_GrabInput( SDL_GRAB_OFF );
SDL_ShowCursor( SDL_ENABLE );
}
break;
case SDL_MOUSEMOTION:
if ( event.motion.state & SDL_BUTTON (SDL_BUTTON_RIGHT) ) {
if ( !ignoreJump ) {
Camera* camera = lilith->GetCamera();
float xVel = (float)event.motion.xrel * 20.0f;
float yVel = (float)event.motion.yrel * 20.0f;
camera->MoveCameraRotation( Camera::YAW, -xVel );
camera->MoveCameraRotation( Camera::PITCH, yVel );
}
ignoreJump = false;
}
break;
case SDL_VIDEORESIZE:
break;
case SDL_QUIT:
infon->shutdown();
break;
}
}
if ( SDL_GetMouseState(0, 0) == (SDL_BUTTON( SDL_BUTTON_LEFT ) | SDL_BUTTON( SDL_BUTTON_RIGHT ) ) )
lilith->GetCamera()->MoveCameraAxial3D( 20.0f );
if ( SDL_GetMouseState(0, 0) == (SDL_BUTTON( SDL_BUTTON_MIDDLE) | SDL_BUTTON( SDL_BUTTON_RIGHT ) ) )
lilith->GetCamera()->MoveCameraAxial3D(-20.0f );
infon->each_creature(creature_update, 0);
lilith->BeginDraw();
lilith->Draw();
lilith->EndDraw();
}
static void lilith_world_info_changed(const client_world_info_t *info) {
assert(info->width < MAPSIZE);
assert(info->height < MAPSIZE);
TerrainMesh *tmesh = lilith->GetTerrainMesh();
tmesh->StartHeightChange();
for(int i=0; i<(int)VERTEXSIZE; ++i ) {
for(int j=0; j<(int)VERTEXSIZE; ++j ) {
tmesh->SetHeight(i, j, -0.3);
}
}
tmesh->EndHeightChange();
}
static void lilith_world_changed(int x, int y) {
TerrainMesh *tmesh = lilith->GetTerrainMesh();
const client_maptile_t *tile = infon->get_world_tile(x, y);
tmesh->StartHeightChange();
switch (tile->map) {
case TILE_SOLID:
tmesh->SetHeight(x + 2, y + 2, 1+sin(x+y)/10);
break;
case TILE_PLAIN:
tmesh->SetHeight(x + 2, y + 2, 0.5+sin(x+y)/10);
break;
default:
tmesh->SetHeight(x + 2, y + 2, -0.3);
break;
}
tmesh->EndHeightChange();
}
static void *lilith_creature_spawned(const client_creature_t *creature) {
return new LCreature(creature);
}
static void lilith_creature_changed(const client_creature_t *creature, int changed) {
}
static void lilith_creature_died(const client_creature_t *creature) {
LCreature *lcreature = (LCreature*)creature->userdata;
delete lcreature;
}
static void lilith_close() {
delete lilith;
delete meshman;
delete texman;
SDL_Quit();
}
static const renderer_api_t lilith_api = {
RENDERER_API_VERSION,
lilith_open,
lilith_close,
lilith_tick,
lilith_world_info_changed,
lilith_world_changed,
NULL,
NULL,
NULL,
lilith_creature_spawned,
lilith_creature_changed,
lilith_creature_died,
NULL
};
RENDERER_EXPORT(lilith_api)