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renderer.c
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renderer.c
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/*
Copyright (c) 2006 Florian Wesch <[email protected]>. All Rights Reserved.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include "misc.h"
#include "global.h"
#include "renderer.h"
#include "client.h"
#include "client_game.h"
#include "client_player.h"
#include "client_creature.h"
#include "client_world.h"
#include "common_player.h"
#if defined(NO_EXTERNAL_RENDERER) && !defined(BUILTIN_RENDERER)
#error "this build can neither load external renderers nor contains an internal renderer."
#endif
#ifndef NO_EXTERNAL_RENDERER
#ifdef WIN32
#include <windows.h>
#include <winerror.h>
static HINSTANCE dlhandle;
#else
#include <dlfcn.h>
static void *dlhandle;
#endif
#endif
static const renderer_api_t *renderer = 0;
static int is_open = 0;
static int render_shutdown = 0;
static void renderer_set_shutdown() {
render_shutdown = 1;
}
static const infon_api_t infon_api = {
.version = GAME_NAME,
.max_players = MAXPLAYERS,
.max_creatures = MAXCREATURES,
.each_creature = client_creature_each,
.each_player = client_player_each,
.get_creature = client_creature_get,
.get_player = client_player_get,
.get_king = client_player_get_king,
.get_world = client_world_get,
.get_world_info = client_world_get_info,
.get_world_tile = client_world_get_tile,
.get_intermission = client_get_intermission,
.get_traffic = client_traffic,
.shutdown = renderer_set_shutdown,
.printf = client_printf,
.is_demo = client_is_file_source,
};
int renderer_init_from_pointer(render_loader loader) {
renderer = loader(&infon_api);
if (renderer->version == RENDERER_API_VERSION)
return 1;
fprintf(stderr, "version mismatch between renderer and engine: renderer api %d != engine api %d\n",
renderer->version, RENDERER_API_VERSION);
return 0;
}
#ifndef NO_EXTERNAL_RENDERER
void renderer_close_file() {
#ifdef WIN32
if (dlhandle)
FreeLibrary(dlhandle);
dlhandle = 0;
#else
if (dlhandle)
dlclose(dlhandle);
dlhandle = NULL;
#endif
}
int renderer_open_file(const char *shared) {
fprintf(stderr, "loading renderer plugin '%s'\n * ", shared);
#ifdef WIN32
dlhandle = LoadLibrary(shared);
if (!dlhandle) {
fprintf(stderr, "LoadLibrary failed: %s\n", ErrorString(GetLastError()));
goto failed;
}
render_loader loader = (render_loader)GetProcAddress(dlhandle, TOSTRING(RENDERER_SYM));
#else
dlhandle = dlopen(shared, RTLD_NOW);
if (!dlhandle) {
fprintf(stderr, "dlopen failed: %s\n", dlerror());
goto failed;
}
render_loader loader = (render_loader)dlsym(dlhandle, TOSTRING(RENDERER_SYM));
#endif
if (!loader) {
fprintf(stderr, "cannot find symbol '" TOSTRING(RENDERER_SYM) "'\n");
goto failed;
}
if (!renderer_init_from_pointer(loader))
goto failed;
fprintf(stderr, "ok (renderer struct @ %p)\n", (void*)renderer);
return 1;
failed:
renderer_close_file();
return 0;
}
int renderer_search_and_load(const char *name) {
char buf[4096];
#ifdef WIN32
const char *ext = "dll";
#else
const char *ext = "so";
#endif
#define renderer_try(fmt, ...) \
do { \
snprintf(buf, sizeof(buf), fmt, __VA_ARGS__); \
if (renderer_open_file(buf)) return 1; \
} while (0)
renderer_try("%s", name);
#ifdef WIN32
renderer_try(".\\%s.%s", name, ext);
if (getenv("USERPROFILE"))
renderer_try("%s\\infon\\%s.%s", getenv("USERPROFILE"), name, ext);
#else
renderer_try("./%s.%s", name, ext);
if (getenv("INFON_PATH"))
renderer_try("%s/%s.%s", getenv("INFON_PATH"), name, ext);
if (getenv("HOME"))
renderer_try("%s/.infon/%s.%s", getenv("HOME"), name, ext);
#endif
#ifdef RENDERER_PATH
renderer_try("%s/%s.%s", RENDERER_PATH, name, ext);
#endif
renderer_try("%s%s", PREFIX, name);
return 0;
}
#endif
int renderer_init(const char *name) {
#ifndef NO_EXTERNAL_RENDERER
if (renderer_search_and_load(name))
return 1;
#endif
#ifdef BUILTIN_RENDERER
if (!strcmp(name, TOSTRING(BUILTIN_RENDERER))) {
fprintf(stderr, "using builtin renderer '%s'\n", TOSTRING(BUILTIN_RENDERER));
renderer_init_from_pointer(RENDERER_SYM);
return 1;
}
#endif
return 0;
}
int renderer_open(int w, int h, int fs) {
render_shutdown = 0;
int ret = renderer->open(w, h, fs);
if (ret) is_open = 1;
return ret;
}
void renderer_close() {
assert(is_open);
renderer->close();
is_open = 0;
}
void renderer_tick(int game_time, int delta) {
renderer->tick(game_time, delta);
}
void renderer_world_info_changed(const client_world_info_t *info) {
if (renderer->world_info_changed)
renderer->world_info_changed(info);
}
void renderer_world_changed(int x, int y) {
if (renderer->world_changed)
renderer->world_changed(x, y);
}
void renderer_player_joined(client_player_t *player) {
if (renderer->player_joined)
player->userdata = renderer->player_joined(player);
}
void renderer_player_changed(const client_player_t *player, int changed) {
if (renderer->player_changed)
renderer->player_changed(player, changed);
}
void renderer_player_left(const client_player_t *player) {
if (renderer->player_left)
renderer->player_left(player);
}
void renderer_creature_spawned(client_creature_t *creature) {
if (renderer->creature_spawned)
creature->userdata = renderer->creature_spawned(creature);
}
void renderer_creature_changed(const client_creature_t *creature, int changed) {
if (renderer->creature_changed)
renderer->creature_changed(creature, changed);
}
void renderer_creature_died(const client_creature_t *creature) {
if (renderer->creature_died)
renderer->creature_died(creature);
}
void renderer_scroll_message(const char *buf) {
if (renderer->scroll_message)
renderer->scroll_message(buf);
}
int renderer_wants_shutdown() {
return render_shutdown;
}
void renderer_shutdown() {
if (is_open)
renderer_close();
#ifndef NO_EXTERNAL_RENDERER
renderer_close_file();
#endif
renderer = NULL;
}