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paths.go
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paths.go
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package graphics2d
import (
"math"
"math/rand"
"github.com/jphsd/graphics2d/util"
)
// Mathematical constants.
const (
TwoPi = 2 * math.Pi
HalfPi = math.Pi / 2
)
// A collection of part and path creation functions.
// MakeArcParts creates at least one cubic bezier that describes a curve from offs to
// offs+ang centered on {cx, cy} with radius r.
func MakeArcParts(cx, cy, r, offs, ang float64) [][][]float64 {
if util.Equals(ang, 0) {
// Return just a point
pt := []float64{cx + r*math.Cos(offs), cy + r*math.Sin(offs)}
return [][][]float64{{pt, pt}}
}
a := ang
rev := ang < 0
if rev {
a = -a
}
// Calculate number of curves to create - necessary since curve errors
// are apparent for angles > Pi/2
n := 1
for true {
if a < HalfPi {
break
}
a /= 2
n *= 2
}
cp := util.CalcPointsForArc(a)
if rev {
cp = [][]float64{cp[3], cp[2], cp[1], cp[0]}
a = -a
}
res := make([][][]float64, n)
for i := 0; i < n; i++ {
xfm := CreateTransform(cx, cy, r, offs+a/2)
res[i] = xfm.Apply(cp...)
offs += a
}
return res
}
// Point returns a path containing the point.
func Point(pt []float64) *Path {
return NewPath(pt)
}
// Line returns a path describing the line.
func Line(pt1, pt2 []float64) *Path {
np := NewPath(pt1)
np.AddStep(pt2)
return np
}
// PolyLine returns a path with lines joining successive points.
func PolyLine(pts ...[]float64) *Path {
if len(pts) == 0 {
return nil
}
np := NewPath(pts[0])
for i := 1; i < len(pts); i++ {
np.AddStep(pts[i])
}
return np
}
// Polygon returns a closed path with lines joining successive points.
func Polygon(pts ...[]float64) *Path {
if len(pts) == 0 {
return nil
}
np := NewPath(pts[0])
for i := 1; i < len(pts); i++ {
np.AddStep(pts[i])
}
np.Close()
return np
}
// Curve returns a path describing the polynomial curve.
func Curve(pts ...[]float64) *Path {
if len(pts) == 0 {
return nil
}
np := NewPath(pts[0])
np.AddStep(pts[1:]...)
return np
}
// PolyCurve returns a path describing the polynomial curves.
func PolyCurve(pts ...[][]float64) *Path {
if len(pts) == 0 {
return nil
}
np := NewPath(pts[0][0])
for i := 0; i < len(pts); i++ {
np.AddStep(pts[i][1:]...)
}
return np
}
// ArcStyle defines the type of arc - open, chord (closed) and pie (closed).
type ArcStyle int
// Constants for arc styles.
const (
ArcOpen ArcStyle = iota
ArcChord
ArcPie
)
// Arc returns a path with an arc centered on c with radius r from offs in the direction and length of ang.
func Arc(c []float64, r, offs, ang float64, s ArcStyle) *Path {
// Limit offs and ang to +/- 2 pi
for offs > TwoPi {
offs -= TwoPi
}
for offs < -TwoPi {
offs += TwoPi
}
for ang > TwoPi {
ang -= TwoPi
}
for ang < -TwoPi {
ang += TwoPi
}
parts := MakeArcParts(c[0], c[1], r, offs, ang)
np := PartsToPath(parts...)
switch s {
case ArcChord:
np.Close()
return np
case ArcPie:
np.AddStep(c)
np.Close()
return np
}
return np
}
// ArcFromPoint returns a path describing an arc starting from pt based on c and ang.
func ArcFromPoint(pt, c []float64, ang float64, s ArcStyle) *Path {
dx := pt[0] - c[0]
dy := pt[1] - c[1]
r := math.Hypot(dx, dy)
offs := math.Atan2(dy, dx)
return Arc(c, r, offs, ang, s)
}
// ArcFromPoints returns a path describing an arc passing through a, b and c such that the
// arc starts at a, passes through b and ends at c.
func ArcFromPoints(a, b, c []float64, s ArcStyle) *Path {
cp := util.Circumcircle(a, b, c)
if math.IsInf(cp[2], 0) {
return Line(a, c)
}
aa, ba, ca := util.LineAngle(cp, a), util.LineAngle(cp, b), util.LineAngle(cp, c)
ang := ca - aa // [-2pi,2pi]
if util.AngleInRange(aa, ang, ba) {
return Arc(cp, cp[2], aa, ang, s)
}
var oang float64 // [-2pi,2pi] - the opposite of ang such that |ang| + |oang| = 2pi
if ang < 0 {
oang = TwoPi + ang
} else {
oang = ang - TwoPi
}
return Arc(cp, cp[2], aa, oang, s)
}
// PolyArcFromPoint returns a path concatenating the arcs.
func PolyArcFromPoint(pt []float64, cs [][]float64, angs []float64) *Path {
n, na := len(cs), len(angs)
if na < n {
n = na
}
parts := [][][]float64{}
cp := pt
for i := 0; i < n; i++ {
dx := cp[0] - cs[i][0]
dy := cp[1] - cs[i][1]
r := math.Hypot(dx, dy)
offs := math.Atan2(dy, dx)
tmp := MakeArcParts(cs[i][0], cs[i][1], r, offs, angs[i])
last := tmp[len(tmp)-1]
cp = last[len(last)-1]
parts = append(parts, tmp...)
}
res := PartsToPath(parts...)
return res
}
// Circle returns a closed path describing a circle centered on c with radius r.
func Circle(c []float64, r float64) *Path {
ax, ay := c[0], c[1]
np := PartsToPath(MakeArcParts(ax, ay, r, 0, TwoPi)...)
np.Close()
return np
}
// RegularPolygon returns a closed path describing an n-sided polygon given the initial edge.
func RegularPolygon(pt1, pt2 []float64, n int) *Path {
da := TwoPi / float64(n)
cosDa, sinDa := math.Cos(da), math.Sin(da)
dx, dy := pt2[0]-pt1[0], pt2[1]-pt1[1]
np := NewPath(pt1)
cp := pt2
np.AddStep(cp)
for i := 1; i < n-1; i++ {
ncp := []float64{cp[0] + dx*cosDa - dy*sinDa, cp[1] + dx*sinDa + dy*cosDa}
np.AddStep(ncp)
dx, dy = ncp[0]-cp[0], ncp[1]-cp[1]
cp = ncp
}
np.Close()
return np
}
// ReentrantPolygon returns a closed path describing an n pointed star.
func ReentrantPolygon(c []float64, r float64, n int, t, ang float64) *Path {
ang -= HalfPi // So ang = 0 has the start of the polygon pointing up
da := TwoPi / float64(n)
cosDa, sinDa := math.Cos(da), math.Sin(da)
ri := r * math.Cos(da/2) * t
skip := util.Equals(t, 1)
dxe, dye := r*math.Cos(ang), r*math.Sin(ang)
dxi, dyi := ri*math.Cos(ang+da/2), ri*math.Sin(ang+da/2)
np := NewPath([]float64{c[0] + dxe, c[1] + dye})
dxe, dye = dxe*cosDa-dye*sinDa, dxe*sinDa+dye*cosDa
for i := 0; i < n; i++ {
if !skip {
np.AddStep([]float64{c[0] + dxi, c[1] + dyi})
dxi, dyi = dxi*cosDa-dyi*sinDa, dxi*sinDa+dyi*cosDa
}
np.AddStep([]float64{c[0] + dxe, c[1] + dye})
dxe, dye = dxe*cosDa-dye*sinDa, dxe*sinDa+dye*cosDa
}
np.Close()
return np
}
// IrregularPolygon returns an n sided polgon guaranteed to be located within a circle of radius r centered on cp.
// If nr is set to true then polygon is forced to be non-reentrant.
func IrregularPolygon(cp []float64, r float64, n int, nr bool) *Path {
if n < 3 {
n = 3
}
tinc := TwoPi / float64(n)
toffs := TwoPi * rand.Float64()
fs := make([]float64, n)
rs := make([][]float64, n)
ps := make([][]float64, n)
for i := 0; i < n; i++ {
f := rand.Float64()
if f < 0.1 {
f = 0.1
}
fs[i] = f
xr, yr := math.Cos(toffs)*r, math.Sin(toffs)*r
rs[i] = []float64{xr + cp[0], yr + cp[1]}
ps[i] = []float64{xr*f + cp[0], yr*f + cp[1]}
toffs += tinc
}
// Iterate until none are reentrant
nrc := 0
cur := 0
for nr && nrc < n {
// See where intersection lies
var pre, post []float64
if cur == 0 {
pre = ps[n-1]
} else {
pre = ps[cur-1]
}
if cur == n-1 {
post = ps[0]
} else {
post = ps[cur+1]
}
isect, _ := util.IntersectionTValsP(cp, rs[cur], pre, post)
if isect[0] > fs[cur] {
// Move point outwards
fs[cur] = isect[0] + 0.1
if fs[cur] > 1 {
fs[cur] = 1
}
ps[cur] = []float64{(rs[cur][0]-cp[0])*fs[cur] + cp[0], (rs[cur][1]-cp[1])*fs[cur] + cp[1]}
cur++
if cur == n {
cur = 0
}
nrc = 0
continue
}
cur++
if cur == n {
cur = 0
}
nrc++
}
path := NewPath(ps[0])
for i := 1; i < n; i++ {
path.AddStep(ps[i])
}
path.Close()
return path
}
// Lune returns a closed path made up of two arcs with end points at c plus/minus r0 in y, all rotated by th.
// The arcs are calculated from the circumcircles of the two triangles defined by the end points, and c displaced
// by r1 or r2 in x.
func Lune(c []float64, r0, r1, r2, th float64) *Path {
a, b := []float64{c[0], c[1] + r0}, []float64{c[0], c[1] - r0}
var p1, p2 *Path
if util.Equals(r1, 0) {
p1 = Line(a, b)
} else {
d := []float64{c[0] + r1, c[1]}
cc := util.Circumcircle(a, b, d)
var dx float64
if c[0] < cc[0] {
dx = cc[0] - c[0]
} else {
dx = c[0] - cc[0]
}
ang := 2 * math.Atan(r0/dx)
// min or maj ang - Does cc lie between c and d?
if (c[0] < d[0] && c[0] < cc[0]) || (c[0] > d[0] && cc[0] < c[0]) {
ang = TwoPi - ang
}
// Ang direction
if cc[0] < d[0] {
ang = -ang
}
p1 = ArcFromPoint(a, cc, ang, ArcOpen)
}
if util.Equals(r2, 0) {
p2 = Line(b, a)
} else {
d := []float64{c[0] + r2, c[1]}
cc := util.Circumcircle(a, b, d)
var dx float64
if c[0] < cc[0] {
dx = cc[0] - c[0]
} else {
dx = c[0] - cc[0]
}
ang := 2 * math.Atan(r0/dx)
// min or maj ang - Does cc lie between c and d?
if (c[0] < d[0] && c[0] < cc[0]) || (c[0] > d[0] && cc[0] < c[0]) {
ang = TwoPi - ang
}
// Ang direction
if cc[0] > d[0] {
ang = -ang
}
p2 = ArcFromPoint(b, cc, ang, ArcOpen)
}
p1.Concatenate(p2)
p1.Close()
xfm := NewAff3()
xfm.RotateAbout(th, c[0], c[1])
p1 = p1.Transform(xfm)
return p1
}
// Square returns a closed path describing a square with side s, centered on c.
func Square(c []float64, s float64) *Path {
hs := s / 2
sx, sy := c[0]-hs, c[1]-hs
points := [][]float64{
{sx, sy},
{sx + s, sy},
{sx + s, sy + s},
{sx, sy + s},
}
return Polygon(points...)
}
// Rectangle returns a closed path describing a rectangle with sides w and h, centered on c.
func Rectangle(c []float64, w, h float64) *Path {
hw, hh := w/2, h/2
sx, sy := c[0]-hw, c[1]-hh
points := [][]float64{
{sx, sy},
{sx + w, sy},
{sx + w, sy + h},
{sx, sy + h},
}
return Polygon(points...)
}
// Sqrt3 is the square root of 3
const Sqrt3 = 1.7320508075688772935274463415058723669428052538103806280558069794519330169088
// Equilateral returns a closed path describing an equliateral triangle with side s, centered on c.
func Equilateral(c []float64, s float64) *Path {
sx, sy := c[0], c[1]-s/Sqrt3
hs := s / 2
dy := hs * Sqrt3
points := [][]float64{
{sx, sy},
{sx + hs, sy + dy},
{sx - hs, sy + dy},
}
return Polygon(points...)
}
// ExtendLine returns the line that passes through the bounds (or nil) defined by the line equation of
// pt1 and pt2.
func ExtendLine(pt1, pt2 []float64, bounds [][]float64) *Path {
//IntersectionTValsP(p1, p2, p3, p4 []float64) ([]float64, error)
rp1 := []float64{}
set := false
// Top
b1, b2 := bounds[0], []float64{bounds[0][0], bounds[1][1]}
tvals, err := util.IntersectionTValsP(b1, b2, pt1, pt2)
if err != nil {
return nil
}
t := tvals[0]
if t > 0 && t < 1 {
ont := 1 - t
rp1 = []float64{ont*b1[0] + t*b2[0], ont*b1[1] + t*b2[1]}
set = true
}
// LHS
b2 = []float64{bounds[1][0], bounds[0][1]}
tvals, err = util.IntersectionTValsP(b1, b2, pt1, pt2)
if err != nil {
return nil
}
t = tvals[0]
if t > 0 && t < 1 {
ont := 1 - t
tmp := []float64{ont*b1[0] + t*b2[0], ont*b1[1] + t*b2[1]}
if set {
return Line(rp1, tmp)
}
rp1 = tmp
set = true
}
// RHS
b1, b2 = bounds[1], []float64{bounds[1][0], bounds[0][1]}
tvals, err = util.IntersectionTValsP(b1, b2, pt1, pt2)
if err != nil {
return nil
}
t = tvals[0]
if t > 0 && t < 1 {
ont := 1 - t
tmp := []float64{ont*b1[0] + t*b2[0], ont*b1[1] + t*b2[1]}
if set {
return Line(rp1, tmp)
}
rp1 = tmp
}
// Bottom
b2 = []float64{bounds[0][0], bounds[1][1]}
tvals, err = util.IntersectionTValsP(b1, b2, pt1, pt2)
if err != nil {
return nil
}
t = tvals[0]
if t > 0 && t < 1 {
ont := 1 - t
tmp := []float64{ont*b1[0] + t*b2[0], ont*b1[1] + t*b2[1]}
return Line(rp1, tmp)
}
return nil
}