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snipproc.go
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snipproc.go
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package graphics2d
import (
"math"
"github.com/jphsd/graphics2d/util"
)
// SnipProc contains the snip pattern and offset. The snip pattern represents lengths of state0, state1,
// ... stateN-1, and is in the same coordinate system as the path. The offset provides the ability to
// start from anywhere in the pattern.
type SnipProc struct {
N int
Pattern []float64
Flatten float64
State int
length float64
patind int
delta float64
}
// NewSnipProc creates a new snip path processor with the supplied pattern and offset. If the pattern is
// not N in length then it is replicated to create a mod N length pattern.
func NewSnipProc(n int, pattern []float64, offs float64) *SnipProc {
pat := pattern[:]
for len(pat)%n != 0 {
pat = append(pat, pattern...)
}
s := sum(pat)
res := &SnipProc{n, pat, RenderFlatten, 0, s, 0, 0}
res.Offset(offs)
return res
}
func sum(l []float64) float64 {
var s float64 = 0
for _, v := range l {
s += v
}
return s
}
// Offset determines where in the pattern the path processor will start.
func (sp *SnipProc) Offset(offs float64) {
neg := offs < 0
if neg {
offs = -offs
}
f := offs / sp.length
if f > 1 {
f = math.Floor(f)
offs -= f * sp.length
}
if neg {
offs = sp.length - offs
}
// Figure out initial state, pattern index and delta based on offset.
state := 0
patind := 0 // which part of the pattern we're on
delta := sp.Pattern[patind] // distance to the next state change
// Walk to offset in pattern
for true {
if offs > delta {
offs -= delta
patind++
state++
if state == sp.N {
state = 0
}
delta = sp.Pattern[patind]
continue
}
// offs is > 0 and < delta
delta -= offs
break
}
if util.Equals(delta, 0) {
state++
if state == sp.N {
state = 0
}
patind++
if patind == len(sp.Pattern) {
patind = 0
}
delta = sp.Pattern[patind]
}
sp.State = state
sp.patind = patind
sp.delta = delta
}
// Process implements the PathProcessor interface.
func (sp *SnipProc) Process(p *Path) []*Path {
// Flatten the path parts
parts := p.Parts()
np := len(parts)
if np == 0 {
return []*Path{p}
}
fparts := make([][][][]float64, np) // part:subparts:points:xy
for i, part := range parts {
fparts[i] = FlattenPart(sp.Flatten, part)
}
lparts := getLengths(fparts)
// Use flattened parts to build list of parts and their t values where there's a state change
patind := sp.patind
delta := sp.delta
chind := []int{}
cht := []float64{}
for i, lpart := range lparts {
// last lpart contains the length of this part
nsegs := len(lpart) - 1
partlen := lpart[nsegs][0] // total length of this part
if partlen < delta {
// skip this part
delta -= partlen
continue
}
// walk individual line segs until we find the one with the state change in it
for j := 0; j < nsegs; j++ {
length := lpart[j][1]
if length < delta {
// skip this seg
delta -= length
continue
}
lsum := 0.0
for length > delta {
rem := length - delta
vlen := lpart[j][0] + lsum + delta
lsum += delta
tlen := vlen / partlen
chind = append(chind, i)
cht = append(cht, tlen)
patind++
if patind == len(sp.Pattern) {
patind = 0
}
delta = sp.Pattern[patind]
length = rem
}
delta -= length
}
}
npp := len(chind)
if npp == 0 {
// All of path is in the snip
return []*Path{p.Open()}
}
// Build snipped paths based on part indices and t values as split points.
// This way we preserve the original curves.
cht = convTVals(chind, cht)
res := make([]*Path, 0, npp+1)
rem := parts[0] // part remaining after last split
pind := 0 // current index into parts
pparts := [][][]float64{} // parts collected towards next path
for i := 0; i < npp; i++ {
p, t := chind[i], cht[i]
for p > pind {
pparts = append(pparts, rem)
pind++
rem = parts[pind]
}
// rem is the correct part
if util.Equals(t, 0) {
// t == 0
if len(pparts) == 0 {
continue
}
lp := PartsToPath(pparts...)
res = append(res, lp)
// rem already set
} else {
// state change is in this part, split it at t
pieces := util.SplitCurve(rem, t)
pparts = append(pparts, pieces[0])
lp := PartsToPath(pparts...)
res = append(res, lp)
rem = pieces[1]
}
pparts = [][][]float64{}
}
// Handle remaining path
pparts = append(pparts, rem)
pind++
for pind < np {
pparts = append(pparts, parts[pind])
pind++
}
lp := PartsToPath(pparts...)
return append(res, lp)
}
// part:lineseg:cumpartlen/len
func getLengths(parts [][][][]float64) [][][]float64 {
res := make([][][]float64, len(parts))
for i, part := range parts {
sumPart := 0.0
n := len(part) + 1
res[i] = make([][]float64, n)
for j, lineseg := range part {
dx, dy := lineseg[1][0]-lineseg[0][0], lineseg[1][1]-lineseg[0][1]
len := math.Hypot(dx, dy)
res[i][j] = []float64{sumPart, len}
sumPart += len
}
// Last chunk in part is the part total
res[i][n-1] = []float64{sumPart}
}
return res
}
// t vals need to be relative to the remaining part after splitting.
// e.g. part split at 0.25, 0.5 and 0.666 => 0.25, 0.333 and .333
func convTVals(chind []int, cht []float64) []float64 {
n := len(chind)
res := make([]float64, n)
p := -1
lt := 0.0
ll := 1.0
for i := 0; i < n; i++ {
if chind[i] != p {
// Reset
lt = cht[i]
ll = 1 - lt
res[i] = lt
p = chind[i]
continue
}
t := cht[i]
d := t - lt
res[i] = d / ll
lt = t
ll -= d
}
return res
}