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Improvements for the map editor #11784
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Your first idea does seem practical. Think we've been looking for an undo function for a while, might happen one day. As for shapes, that doesn't seem practical since the brush can scale 1-5 tile radius, and you could potentially use another smaller size to carve into a bigger brush. Using combinations of brushes and floodfill you should be able to get the desired result. |
Map editor already has a long list of to-do's: https://github.com/yairm210/Unciv/blob/master/core/src/com/unciv/ui/screens/mapeditorscreen/MapEditorScreen.kt#L45-L60 ... and back then I didn't even bother to write down the undo, seemed too costly to me. Back then the normal game didn't have undo either. Needs either a complete transaction system with rollback-able change descriptors, or a deep clone per undo level -> RAM. Or autosave each mini edit step to disk... But the first todo is more important and unless someone deals with that first (and it doesn't seem like a fun pastime to me either atm), I'd vote against any other changes. |
So is it infeasible to retain the last map click action and pass that back as a forward-motion negation of the same action? |
Actually, that sounded like a good idea, til loss of tile info wouldn't be restored. Just Gotta Do It Right |
This issue is stale because it has been open 90 days with no activity. Remove stale label or comment or this will be closed in 15 days. |
Keepalive - these are good ideas :) |
I still don't understand why I can on/off a river toggle-apply-remove, but features, resources, improvements, spawns don't have the same behavior. Surely that's not as involved as an undo :D |
🤔 |
Before creating
Problem Description
Recently, I have started to build maps and I have seen some improvements that can be done to improve the map editor.
Related Issue Links
No response
Desired Solution
1- an autosave system that save your map by itself every few minutes for exemples
2- an "control z" option to go back and undo the action you just did
3- differents shape of "pencils" when you are placing differents types of terrain, this can be used to create shapes more easily
Alternative Approaches
No response
Additional Context
Sorry if I made english errors in my texts,
anyway awsome game, continue like this.
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