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Are there any examples, tutorials or resources on making a custom RenderGraph. More specifically, a RenderGraph as a SubGraph of the main-RenderGraph, but isolated from core3d and core2d and for custom Cameras. I want to write a custom ray-tracer and want to get the whole pipelining and rendering structure done, so I can get going with some compute shaders. Are there any things I can do?
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Are there any examples, tutorials or resources on making a custom
RenderGraph
. More specifically, aRenderGraph
as aSubGraph
of the main-RenderGraph
, but isolated fromcore3d
andcore2d
and for customCameras
. I want to write a custom ray-tracer and want to get the whole pipelining and rendering structure done, so I can get going with some compute shaders. Are there any things I can do?Beta Was this translation helpful? Give feedback.
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