Skip to content
View karanfx's full-sized avatar
🀯
🀯

Block or report karanfx

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
karanfx/README.md

Hello

Followers Stars

Hi there πŸ‘‹

Welcome to my GitHub profile! I am Karan Mirajkar, a Pipeline Technical Director (Pipeline TD) with a passion for empowering creativity through technology. With 3 years of experience in the visual effects industry.

Home Resume

About Me

As I embark on my journey as a Pipeline Technical Director (Pipeline TD), I bring with me a rich background in the vibrant world of visual effects. With three years of hands-on experience as an FX and Crowd FX Artist, I've been fortunate to work on exhilarating projects that have sparked my passion for the intersection of creativity and technology.

My skills includes Particles, Rigid Body Dynamics, Pyro, FLIP and Vellum Simulations. I am experienced in using industry-standard software such as Houdini, Nuke, and Maya, and am constantly expanding my skillset to stay up to date with the latest technologies and trends including programming Languages like Python, PySide/PyQT, and VEX.

My portfolio may be fresh, but it's rooted in the invaluable experiences I've gained as an FX Artist. It showcases my unique perspective, highlighting my ability to bridge the gap between artistic vision and technical execution. My goal as a Pipeline TD is to nurture and elevate the creative process, and my portfolio reflects this aspiration.

Throughout my career, I have collaborated with cross-functional teams and have been part of some great projects like Vikkings Vahalla, Bhediya, Crator, Big George Foreman and many more.

My journey in the world of visual effects began as an FX and Crowd FX Artist. Those years allowed me to truly understand the artistic process and inspired my transition into the role of a Pipeline TD. I believe that the bridge between art and technology is where the magic happens, and I'm committed to crafting pipelines that amplify the creative visions of artists.

I am passionate about what I do and am always looking for new challenges and opportunities to grow, please do not hesitate to reach out to me.


πŸ§‘β€πŸ’» Skills

Python Qt PySide C++ Git VEX

FX Simulations Crowd Simulation Procedural FX/Tools Compositing

🎬 Softwares

Houdini Maya Nuke Unreal Engine Adobe Substance Painter

🎬 Demoreel

Pipeline TD Demoreel - Karan Mirajkar

πŸ”­ Personal Projects

Glacier Pipeline Tools Glacier Shotgun API Tools Glacier Houdini Tools Image Sequence Convertor

πŸ”­ Projects Demos

Glacier shotgun tools demo Glacier tools demo Glacier tools demo Glacier tools demo Glacier tools demo


  • πŸ”­ I’m currently working on Glacier Pipeline Tools
  • 🌱 I'm learning USD(Pixar's Universal Scene Description), APIs and Machine Learning and AI.

Popular repositories Loading

  1. opencv_seq_to_video_converter opencv_seq_to_video_converter Public

    An Image sequence to video convertor with simple interface which also let you add notes/annotations.

    Python 3

  2. Glacier_Pipeline_Tools Glacier_Pipeline_Tools Public

    Glacier Pipeline Tools is a set tools which ease the VFX Workflows with structured and automated tools..

    Python 2

  3. shotgun_pipeline_tools shotgun_pipeline_tools Public

    A set of tools to fetch the data from shotgun API and present you in nice interface.

    Python 1

  4. python_django_website python_django_website Public

    A test project, please ignore

    Python

  5. karanfx karanfx Public

    About Page/ Resume

  6. glacier_houdini_tools glacier_houdini_tools Public

    Some tools to enhance your workflow in SideFX Houdini.

    Python