Skip to content

shared GLES stuff, based on Robert Clark's KMS cube example

Notifications You must be signed in to change notification settings

moonlinux/LBE_DOCS

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Basic examples and functions intended for easy smooth 2D graphics (multiple buffers, vsync) using GLES2 for scaling and simple post processing effects with fragment shaders.

GLES2 is used for scaling, instead of using the 2D API, to avoid shader "distortion": for example we can't use the 2D API to scale after we applied a scanline shader on the game image texture or we will get thick deformed scanlines.

GLES2 runs on several underlying 2D APIs like DRM/KMS, Dispmanx (Raspberry PI) and of course the slow X11, so these functions allow to easily deploy 2D stuff like games or emulators with smooth movement on almost any GNU/Linux-based platform. GLES2-X11: the example GLES2-2D program running on X11. GLES2-KMS: the example GLES2-2D program running on KMS. GLES2-DISPMANX: the example GLES2-2D program running on the native Raspberry Pi 2D API. 2D-KMS: the example program running on DRM/KMS directly.

About

shared GLES stuff, based on Robert Clark's KMS cube example

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C 67.5%
  • Roff 25.7%
  • HLSL 2.9%
  • Shell 2.5%
  • Other 1.4%