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v0.16.1 - Save/load Anything stories

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@neph1 neph1 released this 11 Nov 07:42
· 238 commits to master since this release
58bf230

What's Changed

Anything stories can now be saved and loaded. It's still not user friendly:
The story_config.json, world.json and llm_cache.json will be saved in the 'stories/anything' folder. For them not to be overwritten you will need to move them out of there.
You could then create a new folder with a suitable name and put them there (along with the default story.py)

Unintentionally, I realized I had been testing with a feature from the next release; storing and loading NPC's memories and the llm_cache.
Rather than going through the test phase again, I decided to include them. The feature is not fully tested, but at least it doesn't seem to break anything. If it works, this means that NPC's will remember everything from the last session.

A reminder: Save/load is decoupled from Tale's save/load. I should hide that feature, but for now, ignore any prompts about loading or saving your progress. To save, you type 'save_story' in the prompt. Loading will be automatic if the files are present in the story's folder.

Wiki entry

Full Changelog: v0.16.0...v0.16.1