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Combat
There are 'weapon skills' for different types of weapons, and randomized rolls, similar to classical rpgs. Not so many factors come into play yet, but there are more textual output prompts which will help the LLM create dynamic commentary of the combat. 'Miss', 'near miss', etc.
Ranged weapons can't be blocked atm, and neither can you block with a ranged weapon.
To attack something, type:
attack target
Humanoids and quadrupeds have body parts that can be targeted . There's a higher chance of hitting them, at a 20% accuracy penalty. Format :
attack giant rat head
Combat uses up 'action points'. These will replenish over time (or through spells). If you have no action points, you can't attack. You can defend, but with a penalty.
Some npcs and mobs may be aggressive and attack without being provoked.