Skip to content

Releases: tuvus/iowa-systems

Fourth Release

14 Jun 22:27
Compare
Choose a tag to compare

A new release featuring a better time system, each update represents one hour. Plants now have better and more defined growth stages. Animals now move to a point and won't move past their food. Includes a better graph with better performance and functionality. The graph now stores it's data in a population file.

Third public release

21 Feb 02:51
Compare
Choose a tag to compare

WebGl demo for web browser at https://tuvus.github.io/iowa-systems-demo/

Animals and plants now uses multiple processors. Each update now represents 1 hour. Each species now uses an object pooling system. The Earth is now split up into zones, plants and animals will now use zones to interact with only nearby organisms. Refactored a lot of code and changed some organism values.

Second public release

06 Jul 01:48
Compare
Choose a tag to compare

WebGl demo for web browser at https://tuvus.github.io/iowa-systems-demo/

Changed the organism detection system from using Unit's colliders to a custom system. Improved the UI to show the number of seeds. Added more UI that allows the user to control the camera using the mouse. Improved the spawning of organisms to not spawn as adults and to spawn close to their parents. Animals will not go to closer food sources rather than a random one.

Iowa Systems First Public Release

23 May 20:42
Compare
Choose a tag to compare

Online demo at https://tuvus.github.io/iowa-systems-demo/

Windows program: IowaSystemsWindows.zip

Improved simulation

07 Jan 01:33
Compare
Choose a tag to compare

This release fixed many problems that involved organisms interacting with eachother, reproducing and the start of a change to make plants more simple and less reproductive.

Initial Release

20 Dec 02:52
Compare
Choose a tag to compare

Initial release of the simulation meant to simulate Iowas ecosystems. Start by pressing "Addspecies" then customize the species with the type, population and color. The code is still a work in progress and there will be future updates.
While in the simulation use the keys w-a-s-d to look around and the keys q-e to zoom.
Press esc to go to the title screen.
Press , to slow down the physics timestep (how fast the simulaiton will take place) by one press . to increace it by one and press / to set the physics timestep to zero . The value cannot go under 0 orover 10.
Press tab to toggle the population graph over time of all species in the simulation. The graph displays the species in the colors that you chose in the title screen.
For now there are only presets of species to choose from. Some things to add in the program are: Omnivores, More customization in species, addition of nuts and fruits, better graph with grid lines and population count.
Note: you will need to select a species the first time while adding a speicies.
Note: I cannot test the build of the mac version because my mac is not allowed to run unotherized applications.