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PlayerData changes #2946

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2 changes: 1 addition & 1 deletion TShockAPI/DB/CharacterManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -79,7 +79,7 @@ public CharacterManager(IDbConnection db)

public PlayerData GetPlayerData(TSPlayer player, int acctid)
{
PlayerData playerData = new PlayerData(player);
PlayerData playerData = new PlayerData(false);

try
{
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4 changes: 2 additions & 2 deletions TShockAPI/GetDataHandlers.cs
Original file line number Diff line number Diff line change
Expand Up @@ -2619,9 +2619,9 @@ private static bool HandlePlayerSlot(GetDataHandlerArgs args)
private static bool HandleConnecting(GetDataHandlerArgs args)
{
var account = TShock.UserAccounts.GetUserAccountByName(args.Player.Name);//
args.Player.DataWhenJoined = new PlayerData(args.Player);
args.Player.DataWhenJoined = new PlayerData(false);
args.Player.DataWhenJoined.CopyCharacter(args.Player);
args.Player.PlayerData = new PlayerData(args.Player);
args.Player.PlayerData = new PlayerData(false);
args.Player.PlayerData.CopyCharacter(args.Player);

if (account != null && !TShock.Config.Settings.DisableUUIDLogin)
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40 changes: 30 additions & 10 deletions TShockAPI/PlayerData.cs
Original file line number Diff line number Diff line change
Expand Up @@ -23,6 +23,7 @@ You should have received a copy of the GNU General Public License
using Terraria.GameContent.NetModules;
using Terraria.Net;
using Terraria.ID;
using System;

namespace TShockAPI
{
Expand Down Expand Up @@ -63,18 +64,27 @@ public class PlayerData
public int unlockedSuperCart;
public int enabledSuperCart;

public PlayerData(TSPlayer player)
/// <summary>
/// Sets the default values for the inventory.
/// </summary>
[Obsolete("The player argument is not used.")]
public PlayerData(TSPlayer player) : this(true) { }

/// <summary>
/// Sets the default values for the inventory.
/// </summary>
/// <param name="includingStarterInventory">Is it necessary to load items from TShock's config</param>
public PlayerData(bool includingStarterInventory = true)
{
for (int i = 0; i < NetItem.MaxInventory; i++)
{
this.inventory[i] = new NetItem();
}

for (int i = 0; i < TShock.ServerSideCharacterConfig.Settings.StartingInventory.Count; i++)
{
var item = TShock.ServerSideCharacterConfig.Settings.StartingInventory[i];
StoreSlot(i, item.NetId, item.PrefixId, item.Stack);
}
if (includingStarterInventory)
for (int i = 0; i < TShock.ServerSideCharacterConfig.Settings.StartingInventory.Count; i++)
{
var item = TShock.ServerSideCharacterConfig.Settings.StartingInventory[i];
StoreSlot(i, item.NetId, item.PrefixId, item.Stack);
}
}

/// <summary>
Expand All @@ -86,12 +96,22 @@ public PlayerData(TSPlayer player)
/// <param name="stack"></param>
public void StoreSlot(int slot, int netID, byte prefix, int stack)
{
if (slot > (this.inventory.Length - 1)) //if the slot is out of range then dont save
StoreSlot(slot, new NetItem(netID, stack, prefix));
}

/// <summary>
/// Stores an item at the specific storage slot
/// </summary>
/// <param name="slot"></param>
/// <param name="item"></param>
public void StoreSlot(int slot, NetItem item)
{
if (slot > (this.inventory.Length - 1) || slot < 0) //if the slot is out of range then dont save
{
return;
}

this.inventory[slot] = new NetItem(netID, stack, prefix);
this.inventory[slot] = item;
}

/// <summary>
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2 changes: 1 addition & 1 deletion TShockAPI/TSPlayer.cs
Original file line number Diff line number Diff line change
Expand Up @@ -1267,7 +1267,7 @@ public void Logout()
}
}

PlayerData = new PlayerData(this);
PlayerData = new PlayerData();
Group = TShock.Groups.GetGroupByName(TShock.Config.Settings.DefaultGuestGroupName);
tempGroup = null;
if (tempGroupTimer != null)
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4 changes: 3 additions & 1 deletion docs/changelog.md
Original file line number Diff line number Diff line change
Expand Up @@ -78,7 +78,9 @@ Use past tense when adding new entries; sign your name off when you add or chang
* If there is no section called "Upcoming changes" below this line, please add one with `## Upcoming changes` as the first line, and then a bulleted item directly after with the first change. -->

## Upcoming changes
Your changes could be here!
* Added a constructor for `TShockAPI.PlayerData` that accepts the `includingStarterInventory` parameter, which is responsible for loading the TShock inventory.
* Declared the constructor `TShockAPI.PlayerData` accepting the argument `TShockAPI.TSPlayer` obsolete.
* Updated the `PlayerData.StoreSlot` method: Added an overload that takes `TShockAPI.NetItem`.

## TShock 5.2
* An additional option `pvpwithnoteam` is added at `PvPMode` to enable PVP with no team. (@CelestialAnarchy, #2617, @ATFGK)
Expand Down