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Objective
After #15524, there are these bunny-shaped holes in rendering in the meshlet example!
This is because (1) they're using a raw asset handle instead of
MeshMaterial3d
, and (2) the system that extracts mesh materials into the render world has an unnecessaryWith<Mesh3d>
filter, which makes it not account for meshlets.Solution
Remove the redundant filter and use
MeshMaterial3d
. The bunnies got some paint!